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<title>SC2API: Class Members</title>
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  <td id="projectlogo"><img alt="Logo" src="SC2-Logo.png"/></td>
  <td id="projectalign" style="padding-left: 0.5em;">
   <div id="projectname">SC2API
   </div>
   <div id="projectbrief">An API for AI for StarCraft II</div>
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<div class="contents">
<div class="textblock">Here is a list of all documented class members with links to the class documentation for each member:</div>

<h3><a id="index_s"></a>- s -</h3><ul>
<li>SaveReplayList()
: <a class="el" href="classsc2_1_1_coordinator.html#a063c9a9f2d31bc48fb2d4db0aaa7d791">sc2::Coordinator</a>
</li>
<li>SC2Type()
: <a class="el" href="classsc2_1_1_s_c2_type.html#a797ecedf348b295b1827f6cd875843e7">sc2::SC2Type&lt; T &gt;</a>
</li>
<li>Select()
: <a class="el" href="classsc2_1_1_action_feature_layer_interface.html#ae61f19efc78b6114d91ca64f1fb72108">sc2::ActionFeatureLayerInterface</a>
</li>
<li>select_points
: <a class="el" href="structsc2_1_1_spatial_actions.html#ab836b6a65f6267552aa74d403aef7f0a">sc2::SpatialActions</a>
</li>
<li>select_rects
: <a class="el" href="structsc2_1_1_spatial_actions.html#abc60e7ad122ae7aec22d35f960c04d12">sc2::SpatialActions</a>
</li>
<li>Self
: <a class="el" href="classsc2_1_1_unit.html#a5a40e672e7599d73ef8ef5758bbd7461af4dea1a00c973443e0d459bb522f7637">sc2::Unit</a>
</li>
<li>Send()
: <a class="el" href="classsc2_1_1_connection.html#af6bd305434d9efd78a6868749e764749">sc2::Connection</a>
</li>
<li>SendActions()
: <a class="el" href="classsc2_1_1_action_feature_layer_interface.html#ab9f434ec52e62fac77dcb99f9cc81080">sc2::ActionFeatureLayerInterface</a>
, <a class="el" href="classsc2_1_1_action_interface.html#af054d2a35e7eb740109f63011090ea50">sc2::ActionInterface</a>
</li>
<li>SendDebug()
: <a class="el" href="classsc2_1_1_debug_interface.html#ae08bd0e07c9ed54c61a2f35225b2efb5">sc2::DebugInterface</a>
</li>
<li>SetDataVersion()
: <a class="el" href="classsc2_1_1_coordinator.html#ac4071b2072ce3120b135c37c7e7587d1">sc2::Coordinator</a>
</li>
<li>SetFeatureLayers()
: <a class="el" href="classsc2_1_1_coordinator.html#ab46aec5712f6ec8ef12b03854f6e0495">sc2::Coordinator</a>
</li>
<li>SetMultithreaded()
: <a class="el" href="classsc2_1_1_coordinator.html#a555587bc85ac437711d15b569c75181a">sc2::Coordinator</a>
</li>
<li>SetParticipants()
: <a class="el" href="classsc2_1_1_coordinator.html#aed4bf1a5cf1519fc0488bc5d4641a582">sc2::Coordinator</a>
</li>
<li>SetPortStart()
: <a class="el" href="classsc2_1_1_coordinator.html#aaad48921bac2f4f84471de5e9cff75d5">sc2::Coordinator</a>
</li>
<li>SetProcessPath()
: <a class="el" href="classsc2_1_1_coordinator.html#ad906656238e13a8bab21c46f50aecc3d">sc2::Coordinator</a>
</li>
<li>SetRealtime()
: <a class="el" href="classsc2_1_1_coordinator.html#a602e6ead93e360771ce36d6ac782fc2a">sc2::Coordinator</a>
</li>
<li>SetRender()
: <a class="el" href="classsc2_1_1_coordinator.html#ace8a0630c6b61d28e81c94bbebad3d7d">sc2::Coordinator</a>
</li>
<li>SetReplayPath()
: <a class="el" href="classsc2_1_1_coordinator.html#a86987e853e780259867996f4350e3a87">sc2::Coordinator</a>
</li>
<li>SetStepSize()
: <a class="el" href="classsc2_1_1_coordinator.html#a7cea718f571effbe25b771315628c685">sc2::Coordinator</a>
</li>
<li>SetTimeoutCallback()
: <a class="el" href="classsc2_1_1_connection.html#a1a3d3c532703e0bf7a88f49ee22aa65e">sc2::Connection</a>
</li>
<li>SetTimeoutMS()
: <a class="el" href="classsc2_1_1_coordinator.html#aadbfd927d66314a4eb949b2de2ae37b4">sc2::Coordinator</a>
</li>
<li>SetUseGeneralizedAbilityId()
: <a class="el" href="classsc2_1_1_coordinator.html#a8aedd93ba1d7eb9e81b37b34ff76147c">sc2::Coordinator</a>
</li>
<li>SetWindowLocation()
: <a class="el" href="classsc2_1_1_coordinator.html#a6e372788e11c3916fdf1982eb2e55511">sc2::Coordinator</a>
</li>
<li>SetWindowSize()
: <a class="el" href="classsc2_1_1_coordinator.html#a9b0eca71a6f7575f35d1dd5c3e5d73cf">sc2::Coordinator</a>
</li>
<li>shield
: <a class="el" href="structsc2_1_1_passenger_unit.html#a8e79587e7907106cde23a76e2db4d1fd">sc2::PassengerUnit</a>
, <a class="el" href="classsc2_1_1_unit.html#ae5ee0c4d31a1266e31ac0a739bcc3d86">sc2::Unit</a>
</li>
<li>shield_max
: <a class="el" href="structsc2_1_1_passenger_unit.html#a5042ae0895025e2d4cced740b8c28571">sc2::PassengerUnit</a>
, <a class="el" href="classsc2_1_1_unit.html#aaf79ea67a982c7d858abb0190cc0ac5c">sc2::Unit</a>
</li>
<li>Snapshot
: <a class="el" href="classsc2_1_1_unit.html#af7815dad89107a05298c245b702ab270a0e970750301873d6ee4903e9bcb8d2c6">sc2::Unit</a>
</li>
<li>StartGame()
: <a class="el" href="classsc2_1_1_coordinator.html#a32ea6e639a39ec1fc813dffa2993d5b1">sc2::Coordinator</a>
</li>
</ul>
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